AI Generated Familiars
|
Familiar Name |
CF |
Natural? |
Mount? |
Abilities |
|
Arcane
Armadillo |
2 |
Yes |
Yes |
L1: Roll
into a ball, increasing AC by 5 but reducing speed to 0. L9: 1P: Absorb
incoming spells of 5th level or lower, storing their energy for later
release. L18: 1M: Unleash all stored spell energy in a devastating blast,
dealing 2d10 force damage per absorbed spell level in a 100-foot radius. |
|
Beholder's
Stepbrother |
2 |
No |
No |
L1:
Cast Counterspell or Dispel Magic without using a spell slot,
once per turn. L9: 1P: Fires three rays replicating any 5th-level or lower
spells the caster chooses. L18: 1M: Becomes a full beholder under the
caster’s control for an hour. |
|
Cabbage
Whisperer |
2 |
Yes |
No |
L1:
Instantly grow plants, including magical ones, at will. L9: 1P: Summon a protective
and aggressive army of sentient cabbages. L18: 1M: Transform the area into a
magical forest, empowering the caster’s spells with enhanced potency and
precision. |
|
Celestial
Capybara |
2 |
Yes |
No |
L1:
Radiates an aura of calm that prevents aggression. L9: 1P: Forces a truce
between all combatants for 1 minute. L18: 1M: Grants the caster divine
serenity, making them immune to all harmful effects for a day. |
|
Chrono
Chameleon |
2 |
Yes |
No |
L1:
Blend perfectly into the environment, granting +10 to Stealth checks. L9: 1P:
Slow time in a 30-foot radius, giving you and allies an
extra action for 1d4 rounds. L18: 1M: Rewind time by up to 1 hour,
allowing you to undo events and make different choices. |
|
Cosmic
Cuttlefish |
2 |
Yes |
No |
L1:
Change colors at will, granting +8 to Stealth checks underwater. L9: 1P:
Release a cloud of cosmic ink, teleporting all creatures within a 30-foot
radius to a random location within 1 mile. L18: 1M: Manipulate the cosmic
forces to rearrange celestial bodies, altering the effects of astrology-based
magic within the planet. |
|
Cosmic
Pugilist |
2 |
No |
Yes |
L1:
Can punch ghosts and intangible beings. L9: 1P: Uppercuts an enemy so hard they
are launched into another plane. L18: 1M: Becomes a living star, dealing
radiant damage with every attack. |
|
Dimension
Dodo |
2 |
No |
No |
L1: Phase
through solid objects up to 5 feet thick. L9: 1P: Create a pocket dimension
that can store up to 500 cubic feet of matter or creatures. L18: 1M: Tear
open rifts in space-time, allowing travel between planes or to any location in the multiverse once per week. |
|
Dimension-Hopping
Crab |
2 |
Yes |
No |
L1:
Sidesteps into alternate realities for a brief moment.
L9: 1P: Creates multiple versions of itself across dimensions. L18: 1M:
Summons an army of alternate-reality versions of the caster to assist in
battle. |
|
Duck
of Infinite Waddle |
2 |
Yes |
No |
L1:
Gives the caster uncanny luck, granting advantage on all rolls. L9: 1P:
Forces enemies to reroll any successful attacks against the caster. L18: 1M:
Transcend the duck to divinity, allowing the caster to cast Wish
daily. |
|
Eldritch
Axolotl |
2 |
Yes |
No |
L1:
Regenerate 1d10 hp per round and regrow lost limbs or organs in 1d4 minutes. L9:
1P: Transform into an amorphous, tentacled horror for 5 minutes, gaining 100
temporary hp, +5 to all ability scores, and the ability to make 4 attacks per
round dealing 3d10 psychic damage each. L18: 1M: Warp reality around you,
granting immunity to all damage types, status effects, and targeted spells
for 1 minute. |
|
Entropy
Elephant |
2 |
No |
Yes |
L1:
Decay objects you touch, dealing 2d6 necrotic damage. L9: 1P: Trumpet a wave
of entropy, aging non-living matter by 100 years in a 30-foot cone. L18: 1M:
Accelerate entropy in a 1-mile radius, causing all structures to crumble and
non-magical items to disintegrate (DC 20 Con save for magical items). |
|
Ethereal
Echidna |
2 |
Yes |
No |
L1:
Phase partially into the Ethereal Plane, gaining +5 to AC against non-magical
attacks. L9: 1P: Launch ethereal quills that bypass all physical defenses,
dealing 8d8 force damage to up to 3 targets. L18: 1M: Shift an entire
battlefield (100-foot radius) into the Ethereal Plane for 10 minutes. |
|
Ethereal
Goldfish |
2 |
Yes |
No |
L1:
Grants perfect memory of everything the caster has ever learned, even across lifetimes. L9: 1P: Erases one event of the caster’s
choice from reality (DM’s call). L18: 1M: Resets the entire battle while
allowing the caster to remember all enemy actions. |
|
Explosive
Sloth |
2 |
No |
Yes |
L1:
Takes extra time to act, but when it does, it deals double damage. L9: 1P:
Builds up energy, then releases an explosion. L18: 1M: Unleashes an
extinction-level event over one turn, then naps for a day. |
|
Feral
Librarian |
2 |
No |
Yes |
L1:
Instantly knows the contents of any book by touching
it. L9: 1P: Summons an ancient, cursed tome to rewrite an enemy’s actions.
L18: 1M: Unleashes a literary apocalypse, overwhelming foes with sentient
words. |
|
Fractal
Butterfly |
2 |
No |
No |
L1:
Each wing flap creates minor illusions in a 10-foot radius, imposing a -2
penalty on enemy attack rolls. L9: 1P: Generate a swarm of illusory
duplicates that confuse and disorient enemies,
forcing them to make a DC 20 Intelligence save or become stunned for 1d4
rounds. L18: 1M: Unleash a reality-bending storm of fractals that rewrites
local physical laws, allowing you to alter one fundamental constant (gravity,
time flow, etc.) for 24 hours within a 1-mile radius. |
|
Fractal
Fox |
2 |
No |
No |
L1:
Split into two smaller copies when attacked, each with half hp. L9: 1P:
Multiply into 8 copies, each capable of taking actions independently for 1
minute. L18: 1M: Create a fractal realm where you exist at all scales
simultaneously, becoming immune to damage and able to attack any target
regardless of distance. |
|
Gargoyle's
Secret Twin |
2 |
No |
No |
L1:
Turns to stone at will, gaining extreme durability. L9: 1P: Absorbs kinetic
energy, then releases it in a devastating attack. L18:
1M: Becomes a massive living fortress, shielding allies and devastating
enemies. |
|
Gnome
With a Plan |
2 |
No |
No |
L1:
Always has a prepared (if ridiculous) contingency
plan. L9: 1P: Retroactively sets up a “trap” that activates at the perfect
time. L18: 1M: Forces reality to follow the caster’s “five-step genius
strategy.” |
|
Gravity
Gopher |
2 |
Yes |
No |
L1:
Burrow through any material at a speed of 20 feet per round. L9: 1P: Alter
gravity in a 50-foot radius, either doubling or halving its effects for 1
minute. L18: 1M: Create a localized black hole, pulling all objects and
creatures within 200 feet towards its center (DC 22 Str save to resist). |
|
Holographic
Hummingbird |
2 |
No |
No |
L1:
Project perfect illusions within a 30-foot radius, granting +10 to Deception
checks. L9: 1P: Create a fully interactive holographic environment in a
100-foot radius that can fool all senses (DC 22 Intelligence save to
disbelieve). L18: 1M: Manipulate the fabric of reality through holograms,
allowing you to temporarily change the properties of matter or energy within
a 1-mile radius for 10 minutes (e.g., turn stone to water, make fire freeze
objects, etc.). |
|
Infernal
Hedgehog |
2 |
No |
No |
L1: Surrounds
the caster with an aura that makes them immune to fire and cold damage. L9:
1P: Becomes a fiery projectile, damaging enemies and terrifying them. L18:
1M: Explodes in a massive inferno that spares only the caster
and their allies, destroying everything else. |
|
Interdimensional
Ferret |
2 |
Yes |
No |
L1:
Slips into a pocket dimension for a few seconds. L9: 1P: Swaps places with
another creature at will. L18: 1M: Opens portals to multiple locations
simultaneously, allowing for instant escape or attack. |
|
Mechanical
Seagull |
2 |
No |
No |
L1:
Steals small objects unnoticed. L9: 1P: Screeches so loud it disrupts
concentration and spells. L18: 1M: Summons a metallic flock to overwhelm
enemies and steal their gear. |
|
Mimic’s
Apprentice |
2 |
No |
Yes |
L1:
Shape-shifts into any magic item the caster has seen for temporary use. L9:
1M: Turns into an impenetrable fortress, protecting the caster completely for
1 minute. L18: 1M: Devours the spellcasting focus or spellbook of an enemy
caster, permanently stripping their ability to use magic. |
|
Mirage
Meerkat |
2 |
Yes |
No |
L1:
Create illusory duplicates, imposing -4 on attack rolls against you. L9: 1P: Project
a major illusion covering a 100-foot cube, fully convincing to all senses (DC
20 Int save to disbelieve). L18: 1M: Alter reality to match an illusion
you've created, making it real for 10 minutes. |
|
Nebula
Newt |
2 |
No |
No |
L1:
Create a 10-foot radius of darkness that you can see through. L9: 1P: Summon
a cosmic storm dealing 8d10 force damage in a 50-foot radius (DC 18 Dex save
for half). L18: 1M: Open a portal to a random plane, sucking in all creatures
within 100 feet (DC 25 Str save to resist). |
|
Neon
Narwhal |
2 |
Yes |
No |
L1:
Illuminate dark areas within 60 feet and reveal invisible creatures, granting
you and allies +5 to Perception checks. L9: 1P: Fire a prismatic beam that
deals 10d10 force damage and forces the target to make three saving throws
(DC 18 Dex, Con, and Wis) or be polymorphed, petrified, or banished
respectively. L18: 1M: Create a dazzling light show that mesmerizes all
beings who can see it within 200 feet. Targets must make a DC 25 Wisdom save
or have their memories rewritten as you choose for the past 24 hours. |
|
Omniscient
Parrot |
2 |
Yes |
No |
L1:
Repeats anything it hears with perfect accuracy. L9: 1P: Mimics spells it has
witnessed in the last hour. L18: 1M: Recites the words of fate, revealing the
true future to the caster. |
|
Origami
Dragon |
2 |
No |
Yes |
L1:
Transform into any small object, granting you +15 to Stealth checks while
disguised. L9: 1P: Unfold into a massive paper construct (AC 22, 200 hp) that
obeys your commands and deals 8d10 slashing damage on hits. L18: 1M: Rewrite
reality by folding space-time, allowing you to rearrange the positions of all
creatures and objects within a 100-foot radius. |
|
Paradox
Parrot |
2 |
Yes |
No |
L1:
Repeat any sound perfectly, granting +10 to Deception checks involving
mimicry. L9: 1P: Squawk a paradox, forcing all who hear to make a DC 18 Wis
save or be stunned for 1d4 rounds. L18: 1M: Speak a reality-altering phrase
that changes one fundamental truth of the universe for 24 hours. |
|
Paradox
Penguin |
2 |
Yes |
No |
L1:
Understand and speak all languages, and gain +10 to
all Linguistics checks. L9: 1P: Create a temporal loop, allowing you to retry
your last action with a +5 bonus to the roll. L18: 1M: Summon 1d4+2 alternate
timeline versions of yourself (each with your full abilities) to fight
alongside you for 1 hour. |
|
Penguin
Paladin |
2 |
Yes |
No |
L1:
Grants the caster an indestructible ice shield. L9: 1P: Freezes an enemy in a
block of ice for a full minute. L18: 1M: Calls down an aurora storm, buffing
allies and slowing all enemies. |
|
Plasma
Phoenix |
2 |
No |
Yes |
L1: Ignite
your body, dealing 1d6 fire damage to attackers. L9: 1P: Explode in a burst
of plasma, dealing 10d10 fire damage in a 60-foot radius and reforming at a
chosen location within 120 feet. L18: 1M: Rise from your own ashes, fully
restoring hp and removing all negative effects once per day. |
|
Possessed
Marionette |
2 |
No |
Yes |
L1:
Takes control of an unattended object for one round. L9: 1P: Manipulates an
enemy’s limbs like a puppet for a turn. L18: 1M: Turns the battlefield into a
horrifying stage where reality bends to the caster’s play. |
|
Probability
Penguin |
2 |
Yes |
No |
L1:
Slightly alter odds, allowing you to reroll any 1s on damage
dice. L9: 1P: Cause a cascade of improbable events, forcing all creatures
within 60 feet to reroll all dice for 1 minute, taking the lower result. L18:
1M: Reshape local probability fields, allowing you to choose the result of
any roll within 100 feet 3 times per day. |
|
Psychic
Housecat |
2 |
Yes |
No |
L1:
Knows when someone is lying. L9: 1P: Causes an enemy to question their own
reality, confusing them. L18: 1M: Predicts every move in combat before they
happen, making the caster effectively untouchable. |
|
Psychic
Porcupine |
2 |
Yes |
No |
L1: Project
thoughts to any creature within 60 feet. L9: 1P: Launch a barrage of psychic
quills, dealing 6d8 psychic damage to up to 5 targets (DC 17 Int save for
half). L18: 1M: Create a mindlink with up to 10
willing creatures, sharing all senses and allowing instant communication for
24 hours. |
|
Psyduck's Estranged Cousin |
2 |
Yes |
No |
L1:
Enables telepathic communication with any creature. L9: 1P: Emits a psionic
shockwave that stuns all creatures in a large radius without a saving throw.
L18: 1M: Unlocks the caster’s latent psionic power, letting them cast
high-level spells without expending slots. |
|
Quantum
Entangled Cats |
2 |
Yes |
No |
L1:
Always land on your feet, negating falling damage and granting +5 to
Acrobatics checks. L9: 1P: Link the fates of two creatures within 100 feet.
For 1 hour, they share all damage and healing
received. L18: 1M: Collapse local probability, allowing you to choose the
outcome of any event within 1 mile. This ability can be used 3 times per day. |
|
Quantum
Quail |
2 |
Yes |
No |
L1:
Exist in multiple states simultaneously, granting +5 to AC. L9: 1P: Split
into 5 quantum copies, each able to take a separate action. L18: 1M: Alter
your quantum state to become immune to a chosen damage type or effect for 24
hours. |
|
Quantum
Quetzal |
2 |
Yes |
No |
L1: Exist
in a state of quantum superposition, adding +3 to all saving throws. L9: 1P:
Entangle a target with quantum particles, allowing you to teleport to their
location as a bonus action for 10 minutes. L18: 1M: Manipulate quantum fields
to alter the fundamental properties of matter within a 1-mile radius for 1
hour. |
|
Quantum
Quokka |
2 |
Yes |
No |
L1:
You gain +5 to all Charisma checks. L9: 1P: Create a probability field where
your next action automatically succeeds with a critical hit if applicable.
L18: 1M: Manipulate reality to ensure the best possible outcome for any
situation, granting you a +10 bonus to all rolls for 1 hour. |
|
Quantum
Squirrel |
2 |
No |
Yes |
L1:
Let the caster retroactively change their previous action after seeing its
result. L9: 1P: Shift timelines to guarantee success on the caster’s last
failed roll. L18: 1M: Reset the caster’s health, spells, and items to their
state at the start of combat, as if nothing happened. |
|
Reality-Warping
Chameleon |
2 |
No |
No |
L1:
Blends perfectly into the environment. L9: 1P: Temporarily alters its
surroundings to be something else. L18: 1M: Becomes an aspect of reality
itself, rewriting a single natural law. |
|
Screaming
Mandrake |
2 |
No |
Yes |
L1: Emits
an ear-piercing wail that stuns nearby creatures. L9: 1P: Causes all enemies
to flee in terror, no save. L18: 1M: Screams so loud it shatters reality,
rewriting one event. |
|
Sentient
Jukebox |
2 |
No |
No |
L1:
Plays background music that subtly influences emotions. L9: 1P: Forces all
creatures to dance uncontrollably. L18: 1M: Sings a song of ultimate power,
rewriting reality’s rules for a minute. |
|
Sentient
Stormcloud |
2 |
No |
No |
L1:
Shocks enemies with minor lightning strikes. L9: 1P: Summons a localized
thunderstorm under the caster’s control. L18: 1M: Becomes a living storm,
altering the weather permanently in a large area. |
|
Singularity
Sloth |
2 |
No |
Yes |
L1:
Warp time around you, granting an additional reaction each round. L9: 1P:
Create a time dilation field, slowing all creatures within 50 feet to half
speed and imposing -4 to all their rolls. L18: 1M: Generate a temporary
singularity, freezing time for everything except you and your allies for 1d4
rounds. |
|
Spectral
Platypus |
2 |
Yes |
No |
L1: Detect
magic within 60 feet and swim through solid objects up to 5 feet thick. L9:
1P: Release a venomous strike that paralyzes one target (no save) and drains
5d8 spell slots or spell points. L18: 1M: Create a temporary alternate
dimension where you dictate the laws of physics for 10 minutes, affecting all
creatures within 1 mile. |
|
Techno
Tortoise |
2 |
No |
Yes |
L1:
Interface with any technology, granting +10 to relevant skill checks. L9: 1P:
Generate a force field with 100 hp that blocks all incoming damage. L18: 1M:
Transform into a giant mecha-tortoise with AC 25, 300 hp, and the ability to
fire energy beams dealing 12d12 force damage. |
|
The
Befuddling Toad |
2 |
Yes |
No |
L1:
Confuses enemies, making them forget their last action. L9: 1P: Rewrites an
enemy’s memory to remove their knowledge of a spell or attack. L18: 1M:
Forces every enemy in the battle to relive the same moment infinitely until
the caster decides to release them. |
|
Tiffany
the Glass Golem |
2 |
No |
Yes |
L1:
Bends light to make the caster invisible to all creatures and sight-based
effects. L9: 1P: Reflects an enemy’s spell back at them with double its
power. L18: 1M: Shatters into radiant shards, severely damaging all enemies
nearby while fully healing the caster. |
|
Trash
Panda of Doom |
2 |
Yes |
No |
L1: Scavenges
rare magic items that the caster “needs” (DM’s choice). L9: 1P: Builds a
temporary legendary artifact that mimics its powers for one minute. L18: 1M:
Opens a portal to a treasure-filled dimension the caster can loot for an
hour. |
|
Vampiric
Goldfish |
2 |
Yes |
No |
L1:
Absorbs minor amounts of life energy from nearby creatures. L9: 1P: Steals an
enemy’s strongest ability for a turn. L18: 1M: Drains the life force of all
enemies, restoring the caster to full strength. |
|
Void
Hamster |
2 |
Yes |
No |
L1:
Creates tiny black holes to store objects safely. L9: 1P: Sucks an enemy’s
weapon or spellcasting focus into the void. L18: 1M: Opens a small
singularity that briefly erases a battlefield zone from existence. |
|
Void
Viper |
2 |
No |
No |
L1:
Spit acid that deals 2d6 damage and reduces target's AC by 2. L9: 1P: Bite a
target, injecting void energy that deals 8d10 force damage and teleports the
target 100 feet in a random direction. L18: 1M: Create a 100-foot radius zone
of nothingness, erasing everything inside from existence for 1 minute. |
|
Void
Vulture |
2 |
No |
Yes |
L1:
Consume shadows, healing 1d6 hp per round in darkness. L9: 1P: Unleash a
screech that creates a 60-foot cone of absolute darkness, dealing 8d10 necrotic
damage (DC 18 Con save for half). L18: 1M: Open a rift to the void, sucking
in all light and life force within 200 feet (DC 22 Str save to resist) and healing you for all damage dealt. |